ridiculous fishing's past is not pretty. theprecursor flash game, radical fishing, also created by vlambeer, was cloned and releasedto the app store in the form of ninja fishing by gamenauts. all this before vlambeer couldbring their game to market. this hit the small dev team from the netherlandshard. they weighed up their options and eventually decided to crack on with the development ofridiculous fishing. it's a good thing too - since it outshines ninja fishing in everyconcievable way. this is what happens when developers love their product and trust intheir talent and experience. the premise of the game is quite simple. youcast your line and guide your lure down as far as possible. when you snag a fish, you'llstart reeling the line in. now's your chance
to hook as many fish as possible - avoidingjellyfish of course, because well, they're quite immoral. and that's it. you bring yourhaul to the local fish market and sell to the highest bidder for maximum profit. actually, i just lied to you about that lastpart. when the massive pile of fish reaches thesurface, every single one of them is flung skyward. what would any fisherman worth hissalt do in this situation? they'd shoot the crap out of them, obviously. every fish youdestroy earns you money which you will then use to buy better equipment. any of the aforementionedjellyfish you take out will actually deduct cash from your total.
guiding your lure is controlled entirely byyour idevice's accelerometer. the tilt controls are nothing short of sublime. seriously, i'venever encountered a smoother or more tactile use of this function in any game. in the initial launch, four stages are available- each progressively unlocked by catching set numbers of unique fish breeds. the firstthree levels vary in depth and difficulty and contain a special "boss" fish at the verybottom. these guys have significantly more health than standard fish and will net youa larger reward when taking them out. the fourth level, called the maelstrom is actuallybottomless. here, you can challenge your friends via the game center leaderboards.
some of the fish you'll encounter have uniqueproperties. a few of them can speed up or slow down the movement of your lure. othersare immune to damage from your saw blades. one of the jellyfish you'll encounter lateron is particularly nasty - it's not only invicible, but spawns a copy of itself when hit. bothavoiding picking these up and not shooting them if you do is immensely important, sincethe monetary loss can be considerable. the money you earn from murdering hordes offish can be spent on upgrades which makes your expeditions that tiny bit easier. differentlures determine how quickly you descend, additional defenses like a hair dryer and toaster giveyou extra chances at avoiding fish. a chainsaw modification will allow you to slice throughfish on your way down... and of course, different
guns enable you to take out fish more efficiently- i mean why settle for a pistol or shotgun when you could be using dual miniguns? nowwith an in-game store like this, a scientific study proved that 97.4% of other games wouldincorporate microtransactions - allowing the user to purchase upgrades with real-worldcash. the team at vlambeer are classier than that and believe that by having to earn everydollar, not only do you become better at the game, but the gameplay experience is enhancedfor it. the graphics are amazing. veteran designergreg wolwend infused some amazing style in to the game by using flat colors and exclusively45 and 90 degree angles. it's impressively unique and looks beautiful on retina displays.
despite the first three levels being quiteshort there is a huge amount of things to see and unlock. in addition to having a knackfor game design, the guys over at vlambeer are legitimately funny. ridiculous fishingis littered with in-jokes, nods towards other independent games and fictitious social networks.even the description of the fish is worthy of a smile. from soup to nuts, ridiculous fishing is thepinnacle of user experience and design excellence. the price is higher than that of most games- sitting at $2.99. but for that, you get a complete game with no ads and no in-apppurchases. the team at vlambeer clearly has a smash hit on their hands and have once againproven the value of actually loving your product.
buy. this. game. this has been alex for game mob. that's www.gamemob.com
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